I just wanted to let you all know about everything that has been going
on here at the convention center for this years Austin GDC. Right now
as I'm writing this, it's about 9:30 am and I'm waiting to go to my
first panel of the day called "Fostering Open-Ended Play: Unleashing
the Creative Community" by Sulka Haro. So I figured I would go ahead
and take this time to write up this log and let you know what's been
going on. The first day of AGDC started off with a interesting keynote
from Michael Morhaime (CEO of Blizzard, Inc.) about the history of
Blizzard and some of their experiences with World of Warcraft. From
there it's been going from one panel to the next listening to guys from
Blizzard, BioWare, and a few other companies about certain situations
they have faced and their current attitudes about the industry. From
time to time I've been running into friends and past colleagues that
are currently working at other MMO companies and catching up with them.
Once the panels were finally over, it was time to go to some meeting
that we have set up with other parties interested in "Exanimus".
Everyone that I've been meeting with are all very excited about that
game and the work that we have already put into it. The features that
we have designed, the fact that it's a Horror genre, all the art
related items that we have shown them, and the other features that
we've been keeping a secret until a later time have them all pumped up
about the game. What really gets me occasionally is the person that I
run into while taking a coffee break outside that recognizes my name or
our company. I'll catch them taking a quick glance at my name tag and
ask if me if we are the developers working on the "Zombie MMO". From
there it's listening to them talk about how they love the concept and
can't wait to see it out so they can play it. It's really great to talk
with other developers from all over the world that know about the title
and are as excited about it as we are. So the rest of this week should
be interesting.
Now for what you have been waiting for. I've been getting all kinds of
PM's from people on the forums and reading the threads about getting a
map for the game. Well, because I've been showing it to people here at
AGDC, I figured it's only fair that you guy's get a chance to see it
also. This should give you on overview on just how big the world is for
you to explore. Now, be aware, this is NOT a map from inside the
Engine. This is the map that we first designed to start planning the
entire world and areas that players will be able to explore. This is
just to give you an idea of the size and score of the game itself. We
were going to call the map the "World of Exanimus", but decided against
that. So, without further delay, I give you the first glimpse of the
Exanimus world map.
Copyright 2008 - Thinking Man Studios, Inc. All Rights Reserved.
ExanimusTheGame.com and Exanimus titles are the sole property of Thinking Man Studios, Inc.
This game is currently in development by the Rotten Corpse team of Thinking Man Studios, Inc.
This game has not been rated. Exanimus is a Massively Multiplayer Online Game based on the Zombie Horror Genre.